little games, big ideas

UK games studio · est. 2014

Little games, big ideas.

Lynetech makes small mobile games with one job: give you a little while where you can enjoy yourself and not have to worry about anything. Pick one up at a bus stop, put it down whenever you like, and nothing is lost.

Godot Engine We love building with Godot!

The games

I'm still getting my apps set up here in our new home. I'm partially sighted, so please forgive anything that looks a little rough.

Poppa

Out now AndroidiOS

A calm bubble popping game for the days that are just full of palaver. Hold a finger down and a bubble swells under it; let go and it flies off. Nothing to win, and you can turn each part on or off to suit you. Made with autistic and ADHD players in mind.

Sett

Coming soon AndroidiOS

A garden animal (and chaos) simulator. Draw a line and see what the badger, frog and their neighbours get up to.

Get it onGoogle Play Download on theApp Store

Zataxia

Coming soon SteamGOGAndroidiOS

Prepare a homebase, pick a named survivor and their gear, then risk all of it on a raid where every extra minute is more loot — and exits that can disappear.

Visit site → Available onSteam Available onGOG Get it onGoogle Play Download on theApp Store
C

Circumstellar

Coming soon SteamGOG

A single-player 4X space strategy game: hyperspace lanes wear themselves into existence from real traffic, empires fight over territory drawn as a living map, and every planetary invasion is played out on a hex-tiled globe.

Available onSteam Available onGOG
Titanoclast
T

Titanoclast (working title)

Coming soon SteamGOG

A duelling turn-based fight simulator with a realistic damage model — both sides commit their orders, then the whole exchange resolves together.

Available onSteam Available onGOG

Exonero Mobile

Coming soon AndroidiOS

A science-fiction strategy adventure about one commander, a hostile frontier and a swarm that will not stay the same.

Get it onGoogle Play Download on theApp Store

Stealth Ops

Coming soon AndroidiOS

A strategy game played a month at a time. Everyone works the same conflict for one calendar month — points, money and power all count, and a global leaderboard decides who took it.

Get it onGoogle Play Download on theApp Store
a

aMaze

Coming soon AndroidiOS

Tilt the table, roll the marble, keep it out of the holes. A new maze every day, the same one for everyone.

Get it onGoogle Play Download on theApp Store
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Deadweight

Coming soon AndroidiOS

Run a commercial marine salvage outfit. Buy vessels, work wrecks across a world map, and live inside three hard limits: how deep you can reach, how much you can lift, and how long you can stay out.

Get it onGoogle Play Download on theApp Store
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Drone Domain

Coming soon SteamGOG

A multiplayer arena shooter, still grey-box early.

Available onSteam Available onGOG

Systems, not set pieces

Every game here is a small number of rules left to act on each other. The moments worth telling someone about afterwards are the ones nobody scripted.

One action, several consequences

Titanoclast has both players pose their machine at once — joints, weapons and repairs all bought out of the same energy budget — then resolves the whole exchange together. The same swipe forced through at double speed takes the arm off instead of glancing away, and what it breaks comes straight back out of what its owner can afford to do next turn.

Risk you have already paid for

A Zataxia raid gets richer the further it runs and more dangerous at the same pace, while the exits behind you start timing out. Dying costs the survivor and everything you sent them out wearing, so “one more room” is always weighed against gear already committed rather than against a clean slate.

Godot Engine

One scaffold, many games

We love building with Godot. Turrret, Stinka and Zataxia all grew out of the same C# scaffold, and Circumstellar from a stripped-back fork of it — so a system worth having, or a fix worth making, tends to reach the others in the same week.

live · watching for updates